The Warlord (Hero, 0 pts)
When the Seldjoukide warlord is not fighting, he is hunting, always accompanied by his faithful bodyguards.
Arab Cavalry (2pts, Hearthguard)
The Seldjoukides, who were Turks, took control of Arab kingdoms, to which they rapidly acculurated, adopting Islam in particular. Arab nobles, whilst they certainly knew how to individually use a bow, only rarely used it in combat. They preferred spear and shield.
Ghulams (2pts, Hearthguard)
Ghulams are heavy cavalry, captured slaves raised to battle from an early age, who fight with spear and shield but also rely heavily on bowfire. In the earlier period they were often Turks, but as Islam took hold amongst all the Turkish peoples, making enslaving them impossible, they were increasingly drawn from amongst other populations, such as Circassians or Armenians.
Turkish Horse Archers (Warriors, 1,5 pts)
Turcoman horse archers provide the mainstay of Sedjoukide armies.
City Militia (Warriors, 1,5 pts)
Although Arab armies rely essentially on cavalry, spearmen are useful for holding the centre of the line, or rooting sneaky Byzantine archers out of cover.
Turkish Javelineers (Levy - Mercenaries, 1 pt)
These troops are no doubt drawn from subject Turcoman tribes, particularly rife in Asia Minor. I play them as an 8-man unit of Mercenary Scouts (Eclaireurs).
Imam (Hero - Mercenary, 1 pt)
A dose of religious fervour is handy to ensure victory over the infidel !