Welcome / Bienvenu

This blog drags together, into one swirling maelstrom of crackling energy, my various wargames interests. There are links on the top right to my other blogs, each more calmly dedicated to one particular gaming universe.

I aim to post about once a week, and I have decided in 2026 to shift the focus of the blog from showing isolated painted figures, to taking photos of figures in action, a sort of mostly-photo AAR.

The pages at the top of the blog contain historical information on the periods that interest me. They are primarily an aid to my poor memory, and not meant to be in any way exhaustive, nor necessarily correct.

I hope this blog offers you much enjoyment and some inspiration !

Gaming Universes

The aim of this page is to cross-reference the "gaming universes" I have built up, the figures available for them, the rules sets I like to use for them and, if relevant, any ongoing future notes / plot ideas for campaigns.

This has been updated in May 2026.

 

1. Jungle Deep

I play in this universe either with the RoSD supplements, or the 5LFTB procedural campaign system, and want to start using Burrows and Badgers for a special project. 

Type : Fantasy

Figures : 28mm Anthropomorphics; 28mm Fantasy, Ancients and Medievals

Rules sets :  Five Leagues from the Borderland; Rangers of Shadow Deep; Burrows and Badgers

Where I am at :

THE RESCUE :
The heroes need to escape the Snake Pit.  If they do, they will be able to exit the Dungeon Dark, and proceed with the attempt to rescue the Lorenthian heir.  If not, they will never be heard of again...I may choose to swap out one of the Rangers in favor of another, an easy pretext being that they were also in the Snake Pit...
 
THE ISLAND :
Everything is now ready - Rangers, Companions, the missions to play and in what order - and will begin as soon as I have finished The Vale (see below).  
 
 
THE VALE : 
The aim is for Drake's Seven, who have reduced The Ruin Within to zero threat level, to do that same with the Curse of War.  The final delve that will either allow them to do that, or fall trying, is currently underway.  They are about to explore the fourth level of Tara's Tower.
Their previous allies, the Cult of Sisyn, have been revaled to actually be the Whispers from Beyond; it will be up to another group of the Rangers of Alladore (who do not need to start at Level 0) to come to the Vale and deal with them. 
 
THE FOUNDING OF ALLADORE
This will represent the quest of the future and first King of Alladore, Erenthal, in the year -800 BJD, to carve out his kingdom from the monster-ridden hills and swamps.  He and his companions must also struggle against political rivals.  As part of my Jungle Deep story involves ancient Hu-Man civilisations, it would be good to include them here, as Alladore's future best kept secret.  The aim is to play this with Burrows & Badgers.  I already have all the figures I need !  

2. The Hyborian Age

These are ongoing campaigns of my own invention, but generally using the official or semi-official scenarios, with or without modifications.

With the fall of Ardon, things have taken a dramatic turn in the North.  I intend to set up a new campaign, depicting the consequences for the Watch, whose members are now isolated and must try to make it back to the Aifreweia.

In parallel, as the two will fit together very well chronologically and thematically, the new Witchman in Ardon is raising some very powerful Undead, three Wraiths...which I will play as the "heroes", unleashing them against the Aifreweia.  My campaign rules will be slightly modified, so that wounds inflicted on the wraiths cause some permanent loss.  Things are still seen from the perspective of the true heroes, who are hoping to wear down the wraiths before they can attain their target.

The two campaigns will also interact, with one influencing the other, up until the final battle at the Aifreweia played from both perspectives.  

Type : Fantasy

Figures : 28mm Fantasy, Ancients and Medievals

Rules sets :  Conan

Where I am at :
 
i. I have selected the two sets of scenarios for the double campaign, see above 
The campaign involving the Watch will include Gawayn, Kerim and Ygritte, but also, as new characters, Aarah, Shaan'Hya and Unpainted Mareska, 
 
The campaign involving the Aifreweia will include (played by the Overlord !) Marotte, Chimène, Zoraya, but also new characters such as Eadric, Viking Girl, Isabeau Laroche, Jolie the Scribe and Unpainted Barbarian, Unpainted Beowa,  Unpainted Female Knight, Unpainted Viking Man
 
I also need to add the new Hyperborean Witchwoman to the list of "Named Enemies" (she will sometimes play as a Hero alongside her leading Undead !)  
 
ii. Write the seventh and ultimate scenario of the Veiled One, which will see the heroes on the battlefield of the Shamla Pass (deploying my "Battlelore Mythology" units for an epic feel), trying to reach Natohk so as to use on him the Mitra artefacts they found under his temple.


3. King of Kings 7th century BCE

This will be the story of Cyrus the Great's companions, seeking to bring him to the throne but having to fight a mythological battle against Ahriman and his Daeva and human allies to do so. 

The early days of the Persian Empire comes with a rich mythology, both Zoroastrian and pre- Zoroastrian, with Ahriman and his demons, Ahura Mazda and angel-like avatars...The source material is abundant (Avesta, Shah-Nameh, 1001 Arabian Nights, and perhaps some Iranian TV series). There are also connections to numerous other entities : Babylon, the Hebrews, the Scythians, the legendary Amazons.... 

To boot, I have already done research and work for my Battlelore Mythology army, and I have plentiful Persian troops.
 

I am not quite sure what rules set I intend to use, for the moment.

Type : Semi-Historical

Figures : 28mm Historical / Fantasy 

Rules sets :  TBD

Where I am at :

Not yet started, although I already have a large collection of basic troops.


4. The Mediterranean World 1040

I had initially considered a campaign built around Byzance, but didn't much like the idea of recreating all my Steppe armies.  A sudden brainwave had me recenter the idea on Fatimid Egypt, which opened up all sorts of interesting possibilities with Medieval African armies.  I figure that if I one day finish painting all of these armies, I can spread further east, to the Seljuks, China,...

Type : Historical

Figures : 15mm Medieval 

Rules sets :  Fantastic Battles Historical

Where I am at :

I have identified the DBA equivalents for this campaign.
The "core" armies are III/66 Fatimid Egyptian (to paint), III/65 Nikephorian Byzantine (to flesh out), III/33 Early Muslim North Africa and Sicily (to flesh out), III/52 Norman (to paint), III/54a Dynastic Bedouin (to flesh out), III/61 Dynastic Kurdish (to flesh out).
The first and priority group of "peripheral" armies are those of North Africa; II/55c Beja (to purchase), II/62a Abyssinian & Horn of Africa (to purchase), III/12 Christian Nubian (to purchase), III/69 Western Sudanese (to purchase), III/70 Tuareg (to purchase), III/75 Islamic Berber (to flesh out ?)
A second group of "peripheral" armies is possible, although I think it unlikely I would go that far, as there are other regions and periods that also  interest me !  Nonetheless, they would be those of the Middle East; III/51 Bagratid Armenian (to purchase), III/58c Daylami (to purchase), III/71a Georgian (to purchase), III/74b Seljuq Turk (to purchase) 



5. Carnevale 1795

I would like to play the Carnevale rules, after some minor background tweaks.  I was mainly looking for a game that mixes history and fantasy, and also black powder weapons with reloading rules and hand to hand combat.

Type : Fantasy-Historical

Figures : 18th Century

Rules sets :  Carnevale

Where I am at :

Not yet started, but painting for some test plays has begun

 

6. The 1809 Campaign

Not necessarily a campaign per se, but perhaps the breaking down of one or more major battles of the campaign, into divisional level battlefields.

Type : Historical

Figures : 15mm Napoleonics (French, Rhine Confederation, Austrians)

Rules sets :  Soldiers of Napoleon

Where I am at :

Not yet started, painting is underway

 

7. The Tungan Uprising 1865-1878

The historical uprising in Central Asia, but with extended involvement of external powers.

Type : Historical

Figures : 15mm Colonial (Kashgari, Chinese, Russians)

Rules sets :  Principles of War

Where I am at :

Not yet started

 

 

8. War of Sinkiang 1921-

An alternative history campaign, which presumes that the unlikely "Army of God" was launched by the Bolchevik regime into Central Asia, shortly after the end of WWI.

Type : Historical

Figures : 28mm Back of Beyond

Rules sets :  Setting the East Ablaze

Where I am at :

Yang Zengxin having opened up the way to Turfan, and reinforced it, the second phase has come to an end.

The Armée de Dieu will therefore be convinced by Yang Zengxin to head along the north road.  Update all the leaders objectives (libellé "Armées") to take into account these recent events.

Write the next scenario (which will be obvious once the different objectives are laid out).


9. Red Barricades 1942

The epic ASL campaign...

Type : Historical

Figures : -

Rules sets :  ASL

Where I am at :

Prepare Day 3



10. Five Parsecs from Home

After three attempts to create a universe I want to actually play in, I have finally come up with The Best Idea Ever, which can now be found over at the specific blog.  The idea is to use 5PfH for the first few adventures, to give some momentum, and then introduce the Story Clock idea, which might eventually take over entirely.

I have also extended this into the realm of 6mm Sci-Fi ground forces, playing out the battles that feature as a small part of each planet description !  I may go further, into the domain of starship battles.

Type : Science Fiction

Figures : 28mm Sci-Fi; 2mm Starships; 6mm Sci-Fi

Rules sets :  Flying Lead; A Billion Suns; Future War Commander 2

Where I am at :
 
The idea is now under development, and I am hoping it will get me painting 28mm sci-fi again.  There is already enough 6mm Sci-Fi for two armies, more to come.

 

 

11. Club Games

Different rules sets that I use for club games, either short campaigns or one-offs

Type : Various

Figures : 15mm Biblical (Hittites, Syrians); 15mm Classical (Syracusan Greek, Carthaginian); 15mm Medieval (Nikephorian Byzantine, Khazars, Sicilian Arab, Fatimid Egyptian, Normans in Sicily); 15mm Renaissance (Dutch East India Company); 15mm Napoleonics (French, Austrians); 15mm Colonial (Ottoman Turks, Arab Revolt); 2mm Starships; 6mm Sci-Fi; 28mm Fantasy

Rules sets :  Briskars; Battlelore Mythologie; Fantastic Battles Historical; Banner War; Command and Colors Ancients; DBA; Irregular Wars; Tactique; Fistful of Lead; Black Ops; Future War Commander 2; A Billion Suns

 

12. Non-Universe Solo Games

Different rules sets that I use for solo games without any particular connection between them, just pitting different armies head to head.

Type : Various

Figures : 15mm Classical (Syracusan Greek, Carthaginian)

Rules sets :  Banner War

Where I am at :

All good !

 

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