Welcome / Bienvenu

This blog drags together, into one swirling maelstrom of crackling energy, my various wargames interests. There are links on the top right to my other blogs, each more calmly dedicated to one particular gaming universe.

I post on Fridays. The idea is that when I post a painted figure, it stays up for two weeks; a battle report, a terrain project, or a few lines on whatever happens to be the whim of the moment, is up for a week.

The pages at the top of the blog contain historical information on the periods that interest me. They are primarily an aid to my poor memory, and not meant to be in any way exhaustive, nor necessarily correct.

I hope this blog offers you much enjoyment and some inspiration !

Règles jouées

Voici la liste des règles que je joue régulièrement.

1.  Fantastique
i.  Conan
ii. Rangers of Shadow Deep

iii. Five Leagues from the Borderlands

iv.  Fantastic Battles 

v.  Battlelore Mythologie


2.  Antiquité et Médiévale :
i. Banner War

ii.   Saga
iii.  Command & Colors Ancients

3.  1er Empire :
i.   Tactique
ii.  Soldiers of Napoleon

4.  XVII siècle :
i.  Irregular Wars

5.  Grand XIXème siècle :
i.  Setting the East Ablaze
ii. Pulp Alley
iii.  Désastres Coloniaux
iv.  Square Bashing
v.  Principles of War (POW)

6.  XXème siècle :
i.  Blitzkrieg
ii.  AK47
iii.  Battlegroup Northag

7.  XXIème siècle et au-delà
i.  Flying Lead / Five Parsecs from Home
ii.  Black Ops 


Solo Wargaming Program

i.  The War of Sinkiang 1921-  (Setting the East Ablaze)
Yang Zengxin having opened up the way to Turfan, and reinforced it, the second phase has come to an end.

The Armée de Dieu will therefore be convinced by Yang Zengxin to head along the north road.  Update all the leaders objectives (libellé "Armées") to take into account these recent events.

Write the next scenario (which will be obvious once the different objectives are laid out).

 

ii.  Five Parsecs from Home (Flying Lead on the 5PFH Campaign System)

The aim is to continue on Martin's Fault, until the first Quest begins.  It is linked to the news coming out of the star system known as The Threads, and the dramatic crisis unfolding there after mysterious EM pulses hit it.  Initially the Quest will allow the crew to gather information, before they finally head off-world...for The Threads is L.T's home system.
The idea is to write a Story Track, which will allow me to sprinkle tailored scenarios among those generated by 5PFH.  I will replace Patrons with Factions, far more suitable to the events unfolding.
 
 
iii.  The World of Hyboria (Conan)
 
Play the first scenario of Pillar of the North 
I have chosen the scenarios that seem ideal to adapt to this campaign, as follows : Les Amants d'Asgalun, Sedition, Le Trésor de Tranicos, An Ape Several Kegs and a Girl, Au Nom d'Ibis, For the Blood of a Barbarian, Death from the North
Add a description of Ardon to the Places of Interest, basing it upon Ronda (integrating the two parts of the town, a troglodyte population in cohabitation, the idea of the Pillar of the North and rivalry from Hyperborean but also Nemedian lords).
 
Write the seventh and ultimate scenario of the Veiled One, which will see the heroes on the battlefield of the Shamla Pass (deploying my "Battlelore Mythology" units for an epic feel), trying to reach Natohk so as to use on him the Mitra artefacts they found under his temple.

 


iv.  The Tungan Uprising 1865-1878 (Désastres Coloniaux)
Playtest Désastres Coloniaux, as all the material is now ready.  Also improve the blog with photos and more army lists


v.  Red Barricades 1942 (Advanced Squad Leader)
Prepare Day 3
Play Day 3



vi.  Pyrrhus (Banner War)
What will definitely be the last battle of the campaign - victory or defeat automatically meaning the same thing for the campaign, is completely ready to play.  Battle of the Crimisos, Summer -275.

 
vii.  Five Leagues from the Borderland
In the world of the Jungle Deep.
The aim is for Drake's Seven to reduce both The Ruin Within and the Curse of War to zero.  These two Threats are well worked into the storyline.
The storyline is developping as follows :
-  The Death Cult of Sisyn came to the fore in The Vale, as a way of protecting its inhabitants against some evil.  They did this by using the Pull to draw the dead back into the world (Partho has not thought of this interpretation...).  Their source were the sites where Tarans had died in ancient battles.
-  The Tarans took obvious exception to this, and tried to brutally stamp out the Sisyn cult, which they managed quite effectively
-  The Priestess of Sisyn not only had Queen Tara assassinated, but eliminated the entire court in Tara's Tower, and massacred thousands of her people.
-  The Tarans, who once fought the Deep, have, like indeed many other ancient Hu-Man civilisations, become its servants (The Curse of War).
-  The cult of Sisyn has long been dormant, but is rising again.  Its objectives have somewhat changed - use the Taran burial mounds to raise undead warriors to protect the cult against future aggressions.  The necromancer at The Shroud was actually their Priest; it is his death that "activated" the present Priestess.
-  Although the cult is not a servant of the Deep, they can hardly be allowed to prosper.  They therefore become the Threat that is the "Whispers from Beyond"
 
Drake's Seven cannot be involved in reducing this Threat, because of their links to Sisyn and their deception.  I will leave another band (who do not have to start at level 0) to deal with the Whispers from Beyond.
In the meantime, I could move on to the 1st supplement "The Ancient Land of Dust", maybe using Badgers & Burrows if not too difficult to port.
 
viii. Battlegroup Northag
Just playing unconnected battles, using my 6mm forces

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