Welcome / Bienvenu

This blog drags together, into one swirling maelstrom of crackling energy, my various wargames interests. There are links on the top right to my other blogs, each more calmly dedicated to one particular gaming universe.

I aim to post about once a week, and I have decided in 2026 to shift the focus of the blog from showing isolated painted figures, to taking photos of figures in action, a sort of mostly-photo AAR.

The pages at the top of the blog contain historical information on the periods that interest me. They are primarily an aid to my poor memory, and not meant to be in any way exhaustive, nor necessarily correct.

I hope this blog offers you much enjoyment and some inspiration !
Affichage des articles dont le libellé est Scenarios. Afficher tous les articles
Affichage des articles dont le libellé est Scenarios. Afficher tous les articles

vendredi 24 août 2012

Tien-Tsin (July 13th 1900)

This is the third of a set of three historical / semi-historical scenarios for fighting the key battles of the Boxer Rebellion, using the POW ruleset.

The allied army in Tien-tsin has been on the defensive since June. The 9,000 men within its walls (4000 Russians, 3000 Japanese and 2000 others) are insufficient opposite the tens of thousands of Chinese commanded by the General Ma.
The Allied army, occupying both banks of the Pei Ho, has two weak points : the railway station on the east bank, and the fragile pontoon bridge which is the only means of communication between the two wings of the army. For the last three weeks, Ma has thrown assault after assault against these two objectives. The Chinese commander has an important contingent of artillery, and the troops on the west bank, in the Legations, have suffered badly from continuous bombardments.

In an attempt to relieve the pressure, the Allies successfully stormed the Western Arsenal on July 9th, but were forced to abandon it almost immediately afterwards, for garrisoning it would have stretched their lines too thinly. General Ma, having been taken by surprise by this attack, determined to slow down future attacks by breaching some of the dykes along the Pei Ho, flooding the suburbs between the Western Arsenal and the walled city.
The tide was, however, turning. Allied troops were arriving in increasing numbers. Between July 10th and July 11th, fresh regiments of Russian infantry arrived. On July 12th, French troops, shipped from Indochina, took up position in Tien-tsin. The Allied commanders decided that the time had come to take the offensive.

Victory conditions :
The Allies win a decisive victory by occupying the suburbs just south of the walled city, with at least two unshaken units, during two turns. By reaching at least the edge of the flooded area under the same conditions, they win a marginal victory.
The Chinese obtain a marginal victory if, at the end of any Allied turn, they have four unshaken units within 10cm of the Medical School, as this allows them to burn the pontoon bridge. They are required to actually capture the Medical School to win a decisive victory.

The battlefield
Tien-tsin was by far the largest city in China, enclosed by an unending circuit of earthen walls. Its economic decline, however, and the troubled times of the last decades, have dramatically reduced the population.




Large areas within the outer walls are wasteland, or occupied only by ruins. The inner walled city, occupied by government buildings and, above all, by the troops of General Ma, is more prosperous. Only its gate is placed on the battlefield. Historically, the Allies took it on July 14th after a pause during the night.
The Legation Quarter of Tien-tsin also intrudes slightly onto the map, represented by the School of Medicine which was the anchor point for the French brigade.

The Pei-Ho cannot be crossed by troops of either side, but there should not be more than 30cm between the river and the eastern edge of the flooded zone.  The east bank of the Pei-Ho was dominated by huge salt piles, which are considered to be a linear obstacle offering a 1 cover. The salt piles block overshoots.

The flooded zone was not uniformly covered in water. In some places it was dry, in others the advancing troops were knee-deep in the quagmire.  To represent this, Allied infantry may cross it at full speed. However, if they exceed half speed, they risk deviating from their path. Roll 1D6. 1-4 : OK; 5 : deviate 1D6 x 5cm to the left; 6 : deviate 1D6 x 5cm to the right. This applies even when charging, though not when countercharging. A unit that deviates may freely change orientation afterwards.  A unit which is on or touching the elevated causeway does not have to roll for deviation.

The flooded zone has no effect on the Chinese infantry, their formations being considered far less dense and needing less order than those of their enemies.

Neither side's cavalry or artillery can enter the flooded zone.

The flooded zone offers no cover, with the exception of the cemetery area. Troops here have a cover of '1'.
The buildings adjacent to the walled city form a built up area offering a cover of '1'. The School of Medicine is an imposing colonial structure, offering a cover of '2'. The ruins and occasional buildings on the west bank of the Pei-Ho are individual structures (ie. they do not block LOS).

The battle starts at 18h00, just after the Allies have seized the abandoned Western Arsenal. It lasts until nightfall, at 22h00.

WARNING
The following two sections include information for the Chinese and the Allied player respectively. If you want to preserve the surprise element of the scenario, only read the relevant page.

INFORMATION FOR THE CHINESE PLAYER

For three long weeks your forces have attempted to destroy the fragile enemy bridgehead in Tien-tsin. On many occasions you have come close, so close...this attempt will be the last. The colonial powers have launched their assault. If you can shatter it, you may be able, at last, to reach the Legation Quarter and burn this place of iniquity to the ground.
You have the full Imperial Chinese army list, but you must break up the 2nd Brigade. The three units of FF,iml must be deployed on the east bank of the Pei-Ho, among the salt piles. The three units of FF,nbl and the unit of jingals can be freely attributed to any other infantry brigade, or put under the C-in-Cs direct command.
You may set up your other units 20cm in from the north table edge, west of the Pei-Ho. You deploy using movement bases.

Russian (and some German) troops are also advancing east of the Pei-Ho. Their advance, and Chinese resistance, is portrayed in the scenario by the results of a die roll at the beginning of each Chinese turn.
1 : the Russians are bogged down. You may fire on any enemy unit within 50cm of the Pei-Ho as if with a strength 10 artillery battery at long range (factor 1)
2-3 : The Russians advance slowly
4 : The Russians push forwards. All Chinese units east of the Pei-Ho must take an immediate morale test.
5 : The Russians are supported by the artillery of the French Captain Joseph. He manages to blow up a Chinese powder-room in Tien-tsin. As of now, one Chinese unit in any firegroup that rolls a '6', loses 1 strength point.
6 : Result known only to the Allied player...


INFORMATION FOR THE ALLIED PLAYER

Late this afternoon, the conference of the Allied High Command at Tien-tsin issued the following order :
"March on the Western Arsenal and take it at all costs - Striking out from the Arsenal, march upon the gate to the walled city - On the morning of the 14th, breach the gate and take the walled quarter by storm - The attack will be protected by two companies commanded by Lt. Col Ytasse stationed in the School of Medicine - the flanking movement will be undertaken by Russian and German troops on the east bank of the river".
General Fukuyama (Good), you command the assault on the west bank of the river. Your troops have already seized the Western Arsenal : it had been abandoned by the Chinese and all you discovered there were bodies and a handful of wounded.

You command three brigades. The Japanese brigade, commanded by General Tskamoto (Good), comprises 4 battalions RF,rr strength 14. The French brigade of Colonel de Pelacot (Average) has 3 half-battalions RF,rr strength 12, including that of Lt. Col Ytasse. The Anglo-American brigade, commanded by Colonel Liscum (Average), is made up of two large company-sized units RF, rr strength 10. You may set up anywhere within 20cm of the south table edge (deploy directly, without using movement bases), with the exception of Ytasse's half-battalion which must set up in the grounds of the School of Medicine.
The Russo-German advance east of the river is represented by a die roll (see the Chinese player's sheet).

What the Chinese player does not know is that a '6' causes Tskamoto, by rivality with the Russians, to give his brigade 'Attack' orders, with his movement arrow pointing direct to the city gate.


Tien-tsin (June 23rd 1900)

This is the second of a set of three historical / semi-historical scenarios for fighting the key battles of the Boxer Rebellion, using the POW ruleset.

On June 21st, the Seymour Column , retreating from the north, seized by surprise the Hsi-ku Arsenal just north of the sprawling city of Tien-tsin. The International Force was under serious pressure in Tien-tsin, but help was already on the way.
After the fall of the Taku forts, an 8,000-man relief column was hastily dispatched northwards. On June 23rd, it arrived in the vicinity of the city.

This scenario combines two historical events : the relief column forcing its way into Tien-tsin by the south and the east, and the rescue of Seymour by elements of this force shortly after (historically, a patrol of Russian cossacks).
The scenario is written for POW.

Victory conditions :
To obtain a marginal victory, the Allies must capture two of the three low hills which dominate the plain, the Arsenal and the city itself. A decisive victory is obtained if they also manage to exit a battalion via the road to Tien-tsin. As for the Chinese, they are victorious if they hold two hills, and win a major victory if they capture the Arsenal.

The battlefield
When you look at the battlefield map, don't think I've gone mad : I just happened to find a contour map that looked more or less like what I had in mind, and couldn't resist using it.
"Colline" is hill, "champs" are fields and "route" is road.
The Hsi-ku Arsenal is a solid collection of individual buildings each offering 2 cover, linked together by a low wall. The Pei-Ho, a wide but lazy river, can be crossed by any troops except artillery at speed 2. The hills are diced for as usual. The railway line is built upon a slight embankment and offers 1 cover.
The Chinese set-up first, followed by the Allies. Both sides then write their orders. The battle lasts 8 turns (4 hours).



We refought this battle at my local club, and a battle report is available in the AAR section of the blog.

WARNING
The following two sections include information for the Chinese and the Allied player respectively. If you want to preserve the surprise element of the scenario, only read the relevant page.


INFORMATION FOR THE CHINESE PLAYER

Having treacherously attacked the Taku forts, without even a declaration of war, the Colonial Powers are marching on Tien-tsin, in an attempt to save their International Settlement in Tien-tsin. The Dowager Empress has declared war and, at long last, your troops can fight openly rather than supporting the Boxers only in secret.
Although your orders are to defend the low hills to the north-east of the city, you cannot leave the Hsi-ku Arsenal in enemy hands. Not only do you need the ammunition, it would also be dangerous to have enemy troops in your back, able to cut off an eventual (if unlikely) retreat back to Tien-tsin.

You army is deployed directly (without movement bases) and consists of the following :
1 brigade (Brigadier : Average) of 3 FF,nbl; 3 FF,iml and 1 SF,jin, deployed west of the Pei-Ho not closer than 30cm to the Hsi-ku Arsenal.
1 brigade (Brigadier : Average) of 4 FF,nbl; 2 FF,iml and 1 SF,jin, deployed anywhere on or between the northern and central hills.
1 cavalry brigade (Brigadier : Average) of 2 RC,mw deployed anywhere on the map between the railway line and the Pei-Ho.
C-in-C (Average) and 2 artillery batteries IA,md bro, deployed anywhere on or between the northern and central hills.
You may place extra units under the C-in-Cs command, and/or delegate the batteries to another general, at the start of the battle.

INFORMATION FOR THE ALLIED PLAYER

Seymour must deploy within the walls of the Hsi-ku Arsenal, with 3 battalions of RF,rr at strength 12.
The relief force consists of the C-in-C of the battle (Average) and two brigades. The infantry brigade (commander : Average) comprises 4 infantry battalions RF,rr all at strength 12, and one mountain battery of 80s (RA,lt ste) at strength 8. The cavalry brigade (commander : Low) is a single cavalry regiment (RC,rc,mi) strength 10.
The C-in-C can place any of the infantry not in the Hsi-ku Arsenal under his direct command at the start of the battle.
The relief force deploys east of the railway line.

Although your primary mission is to prepare the relief of Tien-tsin, you should on no account leave the troops of Admiral Seymour to be massacred. The Hsi-ku Arsenal itself is of no major strategic importance, but the death or capture of 2,000 Europeans, and the inability to protect the wounded and civilians with the column, would make for very bad press back home, with an impact on the entire colonial effort. The governments of half a dozen world powers are watching your actions on this day.

An-Ting (June 13th 1900)

This is the first of a set of three historical / semi-historical scenarios for fighting the key battles of the Boxer Rebellion, using the POW ruleset.

Damage inflicted to the railway lines has obliged Admiral Seymour and his relief column to bivouac near to the village of An-Ting, some 40km south of Peking.
At dawn, Seymour decides to mount a punitive expedition to cleanse the village of Boxers. His secondary objective is An-Ting railway station, and its precious water tower, water being a vital (and underestimated) resource for his steam trains.
Seymour disposes of seven infantry battalions, as well as an armoured train whose mobility is unfortunately hindered by the breaks in the rail. The village of An-Ting is in effusion and it is obvious that rebels are there in strength. The woods to the east are also teeming with them !

This is a semi-historical scenario, representing on a far larger scale the skirmish that took place at An-Ting station. The battle is meant to condense in one fight the different problems and challenges met by the Seymour column, which had to fray a ill-prepared passage through hostile and unscouted country, against enormous numerical odds.






Victory conditions :
To obtain a marginal victory, Seymour must hold An-Ting station at the end of the battle. To obtain a decisive victory, he must also have had two unshaken units inside the village during a turn. The Chinese win a marginal victory by holding village and station, and a decisive victory by destroying the armoured train.

The battlefield
The original scenario being in French, note that "Point de rassemblement" refers to the assembly point of the An-Ting militia, "cassure des rails" shows a break in the rails, and "vergers and champs" means "fields and orchards". "Gare" is station.

An-Ting is a substantial village. Dice for its difficulty, but discard any results giving a cover of 0. The railway station is a motley collection of individual buildings. The scrape trenches hastily dug before it will give a cover of 1. The woods should be diced for, but are considered Home Terrain for the Chinese (in POW, this means Chinese troops and movement bases can move through them at normal speed, whatever their actual difficulty).
Other than that, the terrain is voluntarily flat, bleak plains being common in the Petchili region.

Chinese set-up first, then Allies, then both sides write orders.
No limit is placed on the number of turns : play on until you have finished the battle or time is up. Both sides are pretty desperate - the Chinese are full of fanaticism in their first major combat against the foriegn devils, and Seymour wishes to reach Peking at all costs and can only do so by one means, the railway.

WARNING
The following two sections include, respectively, information for the Chinese and the Allied player respectively. If you want to preserve the surprise element of the scenario, only read the relevant section.

INFORMATION FOR THE CHINESE PLAYER

The perfidious Westerners expect to meet only token resistance : imagine their surprise when they realise they are also up against elements of the Imperial Chinese Army !
The Dowager Empress is not yet openly hostile to the foriegners, but you have been led to understand that a blind eye will be turned if the Chinese forces loyal to you stop reinforcements from reaching Peking.
You have been following Seymour's progress, and have gathered not only your regulars, but thousands of militia troops, at An-Ting. Unfortunately, your junior officers are overburdened due to the troop concentrations, and the militia forces are still mobilising when Seymour appears just to the south.
Set up using movement bases as indicated on the scenario map.

Based on the Imperial Chinese list, you have the following :
The first brigade includes 3 FF,nbl and a battery deployed behind shallow scrape trenches and 2 RC, mw placed within 20cm of the railway station. Do not use movement bases for this brigade.
The second brigade (4 FF,nbl; 2 FF,iml; 1 Jingals SF,jin and 1 battery) is on a movement base somewhere in An-Ting. The third consists of 6 FF, iml and represents the militia. Their movement base is placed in An-Ting only once the Allied commander has rolled an average of 4+ on his initiative dice in a turn.
The movement base in the woods to the east is a dummy.
You have another movement base in An-Ting. It can be a dummy, or contain the C-in-C and units placed under his direct command at the start of the battle (but obviously not militia).

INFORMATION FOR THE ALLIED PLAYER

You have a total of seven infantry battalions, all RF, rr at strength 12 (this lowered strength represents the fact that they are double-companies rather than battalions in strength). They may be attributed as you desire to three officers (yourself - Seymour - Average, and two brigadiers, both Average).
You also have your armoured train. It has a strength of 8, has 2 armour (ie. treat as if cover of 2 when fired on) and fires as an LMG. You have a 360° firing arc and range is measured from the centre of the train. Obviously, you cannot advance beyond the break-point in the rail.

Last but not least, you have a regiment of cavalry (French Sipahis or others : in any case, RC, rc, mi at strength 8). It has its own brigadier (Low quality), but no other unit can be allocated to this brigade.

You may place your brigades and your cavalry as indicated on the map, but if your opponent is OK, I suggest setting up as you want within 20cm of the south table edge, but not within 20cm of a Chinese movement base. Do not yourself use movement bases as you have been spotted long ago.

Above and beyond the victory conditions, remember that the route to Peking is slowly closing, and that it is vital that the 2,000 men with you reach the city. If they do not, who knows what the Chinese will try ? The Dowager Empress is more and more hostile, and may be tempted to throw the Imperial Army into the fray if she sees that the Peking Legations are defended by only a couple of hundred sailors. You must secure the railway ! Even a marginal Chinese victory is a disaster for Enlightened Civilisation of which you are a distinguished representant.

Bulgneville, the Battle for Lorraine (1431)

Civil war has been raging for two decades in France. When two rival dynasties compete for the duchy of Lorraine, upon the death of its Duke, Burgundian troops are brought face to face with the French-supported army of Rene of Anjou.  A few leagues away from the house where Joan of Arc grew up, 12,000 armed men squared off, around midday, on July 2nd 1431. In Medieval Europe, this was a large battle, drawing heavily on the resources of the two enemies. The resounding defeat of Rene d'Anjou had serious consequences.  French royal propaganda stifled the Burgundian victory, leading contemporaries, and modern historians, to underestimate its importance. Defeat at Bulgneville, however, could well have sounded the end of the Burgundian principality that played such a key role in late Medieval history.

A story of four families...
Medieval warfare was less a confrontation of states than a confrontation of dynasties, of noble families, whose destiny coincided with more or less intensity with a larger political entity.
The 12,000 soldiers at Bulgneville were fighting, directly or indirectly, for the interests of four families, all of them "French", and all interlinked. To the left is a simplified family tree for the families of Burgundy, of royal Valois, of Anjou and of Lorraine.



The duchy of Lorraine
The Duke of Lorraine, Charles II, (1390-1431) was initially a client of Louis d'Orléans, head of the Armagnac party. In 1406, however, the two men fell out and Charles II chose to wear the colours of Burgundy.  This did not stop him, however, from marrying his eldest daughter and, above all, his heiress to Rene of Anjou in 1420.  The Duchy of Bar, neighbouring that of Lorraine, had already been promised to René d'Anjou in the will of another noble.

The Angevines were traditionally close to the ruling Valois family : the French king Charles VII was married to Marie of Anjou way back in 1413. Nonetheless, in order to avoid Burgundian interference in Bar, Rene of Anjou managed to avoid openly supporting the Armagnac cause.  Charles II of Lorraine, who had fought in several Burgundian hosts since 1420, had no less a pro-royal stance. In 1429, it was he who held audience with Joan of Arc, and allowed her to pass westwards in order to rejoin the Dauphin.

The success of Joan of Arc, which saw the tide begin to turn in favour of the legitimate king of France, at last allowed Rene of Anjou to openly join the Armagnacs. In September 1429, he was with Joan of Arc during the vain seige of Paris, and, in December 1430, was with the royal army during its vast counter-offensive in Champagne.

René d'Anjou.  After Bulgneville, he spent six years in a Burgundian prison, inheriting the kingdoms of Provence and Anjou (1434), and then that of Sicily (1435) during his incarceration.  Sicily was lost to the Aragonese in 1442.  The Duke was known to posterity as the "Good King René (of Provence)". 


War comes to Lorraine
On January 25th 1431, Charles II, duke of Lorraine, died. Already governor of Bar, Rene of Anjou, via his wife, became Duke of Lorraine. The danger for Burgundy was evident, as the map to the left shows. The duchies of Bar (in red) and Lorraine (in green) are slap on the lines of communication between the two halves of the principality of Burgundy.

Philip the Good had to react and, fortunately for him, he had the perfect excuse.  Antoine de Lorraine, count of Vaudemont and nephew of the deceased Charles II, and thus his closest male relative, claimed the duchy of Lorraine for himself, stating that Imperial law did not allow inheritance in the female line.

On April 14th 1431, Rene of Anjou sent his letters of defiance to the Count of Vaudemont, and the latter immediately rode to Flanders to seek the aid of the Duke of Burgundy. The War of the Succession of Lorraine had begun, and it would end at Bulgneville.

The Burgundians took a major risk in marching to the aid of Antoine of Vaudemont. Each company sent south-eastwards weakened the defenses of the counties of Artois, and the lands of Picardy, threatened by the wave of French victories in Champagne. Indeed, many of the Duke's Picardy vassals openly refused to march with him.

The campaign in Lorraine
The Duke's army required 16 days to assemble. By May 18th, the Burgundian troops had taken up station between Douai and Cambrai. During this time, Rene d'Anjou had been assembling his own forces, drawing on the feudal levies of Lorraine and of Bar, but also on the vassals of his lands in Alsace and beyond the Rhine, in Imperial territory; Antoine of Vaudemont, who had returned to Lorraine, had of course gathered his own followers, although these were few in number.

Philip the Good could also count on his English allies. The Duke of Burgundy wrote to the English garrisons in the Bassigny, and two captains replied to his call. Louis of Chalons, Prince of Orange, sent a company of Savoyards (Italians) to fight alongside the Burgundians.

René d'Anjou did not stand alone. Robert of Baudricourt, captain of the royal enclave of Vaucouleurs in Lorraine, brought out his garrison. Above all, Charles VII sent a royal army under the command of Arnaud-Guilhem de Barbazan, the governor of Champagne.

On May 22nd, the Burgundian army set out, led by their Marshal Antoine de Toulongeon, and having received six weeks pay in advance. This army followed the road that runs through Guise, Rethel, Suippes, Vitry and Bar-sur-Aube, before arriving in Montsaugeon, south of Langres. From here, the Marshal sent letters and criers to the duchy and county of Burgundy, to call out the Duke's vassals there, ordering their assembly at Montsaugeon for June 17th.

The situation was urgent, for René d'Anjou had invaded Vaudemont as early as May 15th, and was laying seige to Antoine's capital. From their base camp, Rene of Anjou's army launched devastating raids against the county of Vaudemont, laying it to waste.
The Marshal of Burgundy had to force the Angevine army to raise the siege, and in order to achieve this he set out as soon as the Burgundy nobles arrived in his camp. He advanced with caution, wishing, due to the small size of his army, to avoid open confrontation. He did did not enter the duchy of Bar until June 28th.
The Burgundian raiding expeditions sent throughout the duchy of Bar were as brutal as those of their enemies, and before long Rene d'Anjou was forced to raise the siege and set out to meet the Burgundians, in the hope of throwing them out of his lands.

The Marshal of Burgundy, having no doubt underestimated Rene of Anjou's desire to decide the succession of Lorraine once and for all, was caught by surprise. The Angevines advanced with great speed and, on Sunday July 1st, were close enough to the Burgundian positions that the latter felt obliged to deploy near the village of Sandaucourt.
As it happens, Rene d'Anjou was unable to localise his adversary, and the Burgundians were able to withdraw the following morning. The advanced guards of Vaudemont and of Anjou had, however, begun to clash in the surrounding countryside by the time the Burgundian army reached the small village of Vaudoncourt. The Marshal of Burgundy once again ordered his men to deploy and prepare for battle.

History has brought us to the early hours of July 2nd 1431, two kilometres north-east of the village of Bulgneville. In a few hours time, these quiet fields will be filled with the dead and the dying.

The deployment
The Marshal of Burgundy, so the chroniquers tell us, received precious council from one of the English captains, Thomas Gargrave.

With a narrow but steep-sided brook to their backs, the Burgundian forces were deployed on a fold in the otherwise flat land, rising 10m or so above the plain and stretching for a kilometre (see map). The bowmen, placed in the front line, were ordered to dig potholes in front of their positions and plant sharpened stakes, in pure English fighting fashion. The flanks were probably reinforced with men-at-arms, as this was both the English and the Burgundian standard tactic.

All of the men-at-arms were ordered to send their horses to the rear and to fight on foot - on pain of death ! Finally, the army's wagons were used to protect it from being encircled, a tactic that the Burgundians had met recently at the battle of Othee, and had adopted.
Rene of Anjou appeared on the battlefield around 8h00 or 9h00. Seeing the strong Burgundian position, Barbazan counselled him not to attack, but the Duke of Anjou and of Lorraine would have nothing to do with it. His forces were deployed in three "battles", two on foot commanded respectively by Rene and by Barbazan, and another on horseback, under the commandment of Robert de Sarrebruck.
As was customary at this time, both commanders spent the first half of the morning knighting such men as were thought deserving, before they went into combat.


Barbazan, the "irreprochable knight".  Captured in 1420, he spent ten years in prison until released by a daring raid.  Made governor of Champagne in 1430, he was slain at Bulgneville.  Charles VII accorded him the signal honour of burial at St. Denis, amongst the tombs of kings.


The army of Lorraine began to advance around 11h00, to cover the 500m separating it from the Burgundian lines. A shiver of fear swept through the line when the Burgundian artillery opened fire. The Picardy archers sent volley after volley raining down on their enemies, and it seems that Rene d'Anjou's division suffered greatly.

To Rene's right, Barbazan and his men finally reached the gentle slope leading up to the Burgundian position, but a rapid counter-attack caught them by surprise. Worse yet, Arnaud-Guilhem de Barbazan fell to an axe-blow, delivered by an anonymous Burgundian squire or sergent-at-arms. A wave of panic swept through the right flank of the Lorrainer army.  Rene d'Anjou's division, unable to progress upslope, had to now receive a fresh Burgundian charge head-on.

The shock was brutal, Burgundian knights crashing into the Lorrainers, who rapidly crumbled, and routed.
Rene d'Anjou fought on, but was unable to stop the flight of his men. To his left, Robert de Saarebruck, rather than trying to attack the exposed Burgundian flank or at least to cover the retreat, fled the battlefield : his knights had not struck a single blow.

The battle of Bulgneville had lasted but a quarter or a half an hour, but the Burgundian pursuit lasted three full hours, and showed little pity. Between 1,000 and 3,000 soldiers of the Angevine army were slain and a 1,000 prisoners taken, among whom Rene d'Anjou himself.

Bulgnéville was no less a massacre than Agincourt has been, and Rene d'Anjou, who had a great destiny before him yet, bore its scars.

Physical scars, on one hand, as he had been wounded on the chin, but above all, psychological scars. The duke of Anjou was to suffer a long period of captivity in a Burgundian prison, in which, even if there was a modest degree of confort, the usual marks of respect between noble knights were lacking.  Up until the very end of his life, Rene d'Anjou was always ready to hear the pleas addressed to him by the veterans of Bulgneville, and sponsored several ceremonies of mass for those who had fallen during "la piteuse et dolereuse besoigne à nous advenue prez de Bulligneville".

Recreating the battle of Bulgneville in miniature (DBM).
The terrain for the battle is indicated on the deployment map.



The long, low ridge west of Bulgneville, on which the entire army was historically positioned, should be 75% RGo, the rest GGo. Sources conclude that the countryside was criss-crossed with hedgerows, which I suggest portraying by more areas of RGo, especially along the banks of the streams, as is the case of the "Ruisseau de l'Etang" to this very day. Seeing how the Burgundians explicitly used one of the brooks to secure their rear, the difficulty of the two watercourses should be diced for as per usual, but cannot be "Dangerous".

The village of Bulgneville was fortified in the medieval period.

It is clear that the Burgundians used their baggage waggons to reinforce their defenses, but the sources conflict as to how. Toison d'Or states that they were positioned on the wings (in which case they would be played as TF), the Berry Herald that the Picardy archers were behind them.

Monstrelet gives yet another version, according to which the waggons were placed behind the army, to protect the rear. I suggest the latter solution, represented by fortified baggage placed in a 1x6 group, abutting the brook as illustrated on the deployment map.

Deployment
I suggest that the players be made aware of the historical deployment (via "advice" given by their seconds-in-command), but be free to adopt their own, without however being able to alter their army lists in any way.

Army lists
 
Burgundian Army
1er Corps
1IrrKn(O)GAntoine de Toulongeon20
3RegBw(S)English longbowmen21
2RegBd(S)English knights18
1RegArt(I)Coulevrines4
3TFStakes and pits6
8TFWaggon laager8
18 EE's:7,0 Dem Lvl :2,577
2ème Corps
1IrrKn(O)GSimon de Lalaing20
6RegBw(O)Picardy archers30
6IrrBd(S)Picardy knights42
6IrrBd(S)Burgundian knights42
3RegArt(I)Cannons and coulevrines12
3TFStakes and pits6
25 EE's:22,0 Dem Lvl :7,5152
3ème Corps
1IrrKn(O)GJean de Vergy20
1RegBd(S)Savoyard knights9
6IrrBw(O)MMounted crossbows30
1RegArt(I)Coulevrines4
9 EE's:9,0 Dem Lvl :3,063
4ème Corps
1IrrKn(O)GAntoine de Vaudemont20
1IrrBd(S)Imperial feudal knights7
2IrrBd(X)Heerban12
2IrrPs(O)Heerban4
6 EE's:5,0 Dem Lvl :1,543
Total :43,0Army Dem Lvl :21,5335

 

Army of René d'Anjou
1er Corps
1IrrKn(O)GRené d'Anjou20
6IrrKn(O)Imperial Feudal Knights60
2IrrKn(S)French knights24
10RegSp(I)Barrois and Lorrainer militia40
2RegPs(O)Barrois and Lorrainer militia4
21 EE's:20,0 Dem Lvl :7,0148
2ème Corps
1IrrKn(S)GBarbazan22
3RegBd(O)Voulgiers de Vaucouleurs21
13RegBd(O)Mercenaries91
2IrrBw(I)French archers6
6RegPs(O)Mercenary archers12
25 EE's:22,0 Dem Lvl :7,5152
3ème Corps
1IrrKn(O)GRobert de Saarebruck20
3IrrKn(S)French knights36
4 EE's:4,0 Dem Lvl :1,556
Total :46,0Army Dem Lvl :23,0356


The sources are laconic as to the exact make up of each army. Despite the exaggerations of later sources, Rene d'Anjous army seems to have numbered about 6,000 men.  About 1,500 were "lances" (ie. knights) and the other 4,500 were "foot", whose composition is unclear. A contract signed with one of the captains present at Bulgneville says that he must bring "40 men at arms and 20 archers", so we can imagine that 500 of our "foot" are archers. There were also 200 archers with Barbazan. Another 1,500 of Rene d'Anjous footsloggers were city militia. The identity of the remaining 2,300 are left to the imagination.
As for the knights, 200 came with Barbazan and were "French"; there were probably around 200 more in the Vaucouleurs contingent, and the rest would be from Barrois ("French") and Lorraine and the Rhine ("Imperial").
Saarebruck's division was definitely mounted, but whilst Rene d'Anjou and Barbazans' divisions attacked on foot, one source (Toison d'Or) states they dismounted only when under fire.  It is thus up to the Angevine player whether he leaves his knights mounted or not, but dismounting should cost only 1 PIP per element, not 2.

The Burgundian army was about 4,000 strong. Picardy sent 800 knights and 600 archers and a strong artillery train, made up of "cannons and coulevrines", whose clamour struck fear into the Angevine army.
200 English knights, and 400 longbowmen, were sent by the garrisons of the Bassigny, as well as a small Savoyard contingent.

Antoine de Vaudemont had rallied certain Lorrainers to his banner, although many were caught in the siege of Vaudemont and could not reach the battlefield. Let's say that he had 500 mounted men with him, which is overly generous. As to the make-up of the contingent from the Duchy and County of Burgundy, no information is given : no doubt knights and crossbows.

Counselled by the English, the Marshal of Burgundy had all his archers dig potholes and plant sharpened stakes before them. These are represented by TF, one per 2 elements, but these can be placed ONLY in front of elements of Bw during deployment.

The knights in the Burgundian army were definitely on foot. According to Monstrelet, the Burgundians wanted to remain on horseback, but the Picardy and English contingents protested, no doubt fearing the flight of their erstwhile allies if the battle went against them. The Marshal finally ordered all men-at-arms to fight on foot, on pain of death. They must therefore be deployed as Bd(S) and cannot remount. They are counted as Bd(S) in the army list. General's elements may, however, remain mounted if the player so wishes, as happened historically.

Victory conditions
The battle lasts 8 turns (longer than historically !).
The Angevines only need to force their enemy to withdraw - a result 6-4 or better is a victory. The Burgundians, however, must decisively defeat Rene d'Anjou or face retreating in order but under pressure : only a result of 8-2 or better is therefore considered a victory.
Any result which is not a victory for one side, is a winning draw awarded to Rene d'Anjou.

SOURCES
The three main sources are :
Enguerrand de Monstrelet (1390-1453), a chroniquer who fought in the Burgundian army, though not at Bulgneville.
Gilles de Bouvier, aka the Herald of Berry (1386-1455), named Herald of Arms of Charles VII in 1418.
Jean Lefèvre de Saint-Remy, aka Toison d'Or, Herald of the Order of the Golden Fleece.
Bernkopf, a German ministrel who composed a poem
on the battle.


THE NEXT SECTION SHOULD BE READ BY ANGEVINE PLAYERS ONLY, and the following one by BURGUNDIANS ONLY. Ideally, the scenario should be organised by an umpire, who could eventually play on the Burgundian side.

FOR ANGEVINE PLAYERS ONLY

Special rules for the army of Rene d'Anjou.
1. Rene d'Anjou wishes to sort out the problem of the ducal succession as rapidly as possible. Despite Barbazan's advice, he attacked head-on. To represent this, as of the 3rd turn, the maximum number of PIPs that any command can have is 5; on the 4th turn 4; 5th turn, 3, and so forth, to a minimum of 1. The Burgundian player is not informed of this : PIPs thrown above and beyond the limit are left apparently "unused".
2. The Lorrainer army attacked into the sun, which dazzled them. Use the DBM rules for dazzle.
3. UMPIRED GAME ONLY. Robert de Saarebruck showed excessive caution during the battle, and never attacked the flank assigned to him. The best way to represent this is to have one player command Saarebruck's battle.  Recount to this player (alone) the following anecdote (reported by Monstrelet) : "this morning, whilst Duke Rene was waiting and hoping the Burgundians would attack first, a deer ran from the forest. The animal, who stopped between the two armies, struck the ground thrice with his hoof, looked imperiously over the battlefield, and then crashed straight through Duke Rene's division, fearing no man". Tell the player that this is a bad omen, that the Burgundians are up to something, and that it will happen on the 3rd turn. It may or may not make him nervous !

FOR BURGUNDIAN PLAYERS ONLY

Special rules for the army of Burgundy
1. If, at any point, the 2nd Corps throws a 1 for its PIPs, some of the Burgundian knights, forced to fight on foot, have decided to disobey. 1D6 elements of Bd(S) must be immediately removed, and replaced by an equal number of Irr Kn(O) adjacent to the Burgundian baggage. They remain part of the 2nd Corps.
2. UMPIRED GAME ONLY. If a separate player is running Antoine de Vaudemont's command, he does not share in a Burgundian victory unless an element of his own command captures the Duke, by participating in any combat or shooting which leads to the destruction of the element representing Rene d'Anjou.

This reflects the historical consequences of the battle for Antoine de Vaudemont. The Duje of Burgundy was able to purchase Rene from a Burgundian who had the captured him.  When the Angevine was finally released from captivity, after 6 years emprisonment, the Duke of Burgundy formally recognised him as Duke of Lorraine,which put Antoine de Vaudemont out of the running. Antoine continued to fight for his inheritance, embroiling Lorraine in another war of succession, before finally having to accept the state of affairs.