Setting up
Lay a strip of standard oven paper over the classier wet palette paper
Paint at eye level, up until the contrasting stage
Before any temporary basing, undercoat the entire army at the same time, all over in Basalt Grey (airbrush, rattle-can or paintbrush)
Choose two base colours for the army (or the block of figures), avoiding white. Both base colours should tolerate the same hue for the drybrush phase, which cannot be white.
Don't hesitate to mix Contrast paints to obtain the required hue. Always mix Glazing Medium into the Contrast paints, and do not use water. Do not thin down too much, so as to retain a richer colour.
The glaze can run over belts and equipment, it won't help, but it won't hinder either.
There will be some overspill, but this is tided up during the highlighting phase.
The highlighting phase is made up of light touches; the previous steps have already created a fair bit of contrast. Use fairly thin paint in consequence; if double highlights are required, the second batch can use thicker paint. Highlights are used to accentuate a few areas, touch up overly faded areas (which occur if the Contrast paint is too thin, or has acquired too much water from the wet palette), and also correct overspills.
Highlights on objects and equipment use more classic direct painting techniques.
A slightly different technique is used for Horses. Undercoat the rider separately (at least the lower half), before gluing on to the horse and undercoating it. Use different Undercoat colours for the horses (grey, brown, red-brown, yellow-brown,...), different Drybrush 1 colours and different Glaze colours. At the glazing stage, for some horses the glaze is drawn over the mane and tail, for others no. Then mane and tail are glazed (or re-glazed) in a second, dark coloured glaze.
The horse is then finished off with black hooves, 0-4 white socks, 0-1 white blazes, and dappling on some horses.
The Highlight on the horse uses a sort of swift line-stippling to bring out key areas
Arabs in North Africa and Sicily
Base colours : Red and Yellow-Brown
Drybrush 1
With a normal sized, sable brush (to ensure soft and supple).
Generous drybrush in AK Purulent Yellow, over all areas except armour.
Drybrush in Vallejo Pale Blue for armour
Drybrush 2
Using a large makeup brush, drybrush off-white over the figure. The brush should be large enough to only affect the most raised areas.
Glaze
Over cloth intended to be red : Contrast Blood Angels Red
Over cloth intended to be yellow-brown : Contrast Aggaros Dunes / Nagzped Yellow mix
Over armour : Contrast Black Templar
Over weapons : Contrast Snakebite Leather
Over flesh : Contrast Snakebite Leather / Gryph-Hound Orange mix
Over shields, bowcases & quivers : Contrast Gryph-Hound Orange / Snakebite Leather mix
Over footwear : Contrast Militarium Green
Over leather helms : Contrast Snakebite Leather
Over base : Contrast Aggaros Dunes
Paint on details
Scabbards, sheaths : Black, then classical highlight
Spearheads, swords : Black then Army Painter Gun Metal
Bowcases & quivers : patterns if required, classical highlight
Belts : AK Green Sky
Flesh : T+cheeks in mix of Army Painted Tanned Flesh and AK Purulent Yellow
Highlights
See above
Shields
Shield patterns
Varnish
Matt varnish with no added medium
Banners
Horses
See above for the initial stages (undercoat, drybrush, glaze, coat details, highlight).
Horse furniture and tail ties : different colour for each "squadron" to give some differentiation. Metallic parts too small to worry about.
Austrian Infantry 1809
Base colours : White (hey, not my choice !)
Undercoat
Since these are not "quick paint 15mm", skin, pack and musket have their own specific undercoat colour
Glaze
Given their white base colour, and the fact these are not "quick paint 15mm, an initial Contrast Black Templar glaze goes down over all grey undercoat, before the drybrush phase. This must saturate the future white webbing, so an upwards brushstroke is best.
Drybrush 1
With a normal sized, sable brush (to ensure soft and supple).
Generous drybrush in Off-White
Drybrush 2
Using a large makeup brush, drybrush Off-white over the figure. The brush should be large enough to only affect the most raised areas.
Paint on details
Headgear, boots, ammo pouch, bayonet holder or scabbard, helmet strap, bayonet : Black, then classical highlight on ammo pouch and bayonet holder / scabbard.
Helmet Comb : Yellow
Helmet : paint details
Backpack : drybrush with Rouge Amarante; glaze with Contrast Snakebite Leather
Musket : glaze with Contrast Snakebite Leather / Aggaros Dunes mix. Paint on metallic parts with Army Painter Gun Metal.
Skin : glaze with Contrast Gryph-Hound Orange / Snakebite Leather mix; add some rosy cheeks
Paint white cloth
Use an initial coat of Vallejo Pergamo Off-White, which has the advantage of being quite watered down out of the bottle.
Then highlight key areas using Vallejo White, without any watering down.
Paint additional details
Facings (collar, cuffs, turnbacks) : in facing colour, plus Black triangle in collar
Canteen cross-strap : Grey
Buttons : according to colour
Specific details on Officers, Ensigns and Drummers
Varnish
Satin varnish
Horses
See above for the initial stages (undercoat, drybrush, glaze, coat details, highlight).
6mm Sci-Fi - Light Blue
Basalt Grey undercoat - Agate Pont Royal Navy 1st drybrush - AK White 2nd drybrush - AK White edge drybrush - Wash of undiluted Contrast Pylar Glacier - Glaze of undiluted Pylar Glacier - Pop colours Black, Intense Orange, Purulent Yellow
6mm Sci-Fi - Rust Orange
Marron Mate undercoat - Old Rose 1st drybrush - Chair Mat 2nd drybrush - Basic Skintone edge drybrush - Diluted glaze of mixed Contrasts Gryph Hound Orange and Bad Moon Yellow - Pop colours AK Light Green, Purulent Yellow
Large tyres in Russian Green, Grey Drybrush, Clear Green glaze, Intense Orange treads, Intense Orange and same + Deep Yellow wheel hubs, Aggaros Glaze
6mm Sci-Fi Mauve
Violet undercoat
Scarlet - Matt Flesh 1st drybrush
Matt Flesh 2nd drybrush
Basic Skintone edge drybrush
Diluted glaze of Doomfire Magenta (with a little water)
Pop colours Salmon Pink, Archaic Turquoise
6mm Sci-Fi Red
Basalt Grey undercoat
Scarlet 1st drybrush
Deep Red + Old Rose lessened 1st drybrush
Old Rose 2nd drybrush
Green White edge drybrush
Diluted glaze of Blood Angels Red, diluted by Clear Red
Very dry drybrush of Old Rose over edges
Pop colours Vert Noir, Light Green, Agate Pont Royal Navy
6mm Sci-Fi Blue-Black
Petroleum Grey undercoat except on hover pads; Redskin Shadow on hover pads
Grey Blue 1st drybrush
Pale Blue 2nd drybrush
Very dry drybrush of Greenish White over edges
Diluted glaze of mixed Black Templar (67%) and Leviadon Blue (33%)
Light Rust Hover Pad and Pop colour
Luminous Orange over all Light Rust
6mm Sci-Fi Gold
Rouge Violet undercoat except on hover pads; black on hover pads followed by Sky Blue drybrush
Purulent Yellow 1st drybrush
Salmon Pink 2nd drybrush
Very dry drybrush of Basic Skintone over edges
Nazdpeg Yellow (50%) diluted with Clear Yellow (50%) glaze
Deep Yellow and Archaic Turquoise Pop colours
6mm Sci-Fi Purple & Neon
Magenta undercoat except on hover pads; Reflective Green on hover pads followed by Light Green drybrush and Dragon Blood line shadows, followed by Salmon Pink line highlights
MSP Pinky Purple 1st drybrush
Salmon Pink 2nd drybrush
Shyish Purple thicker than normal glaze
Very dry drybrush of Light Green over edges, but deliberately spilling over
Jaune Vert edge highlights over previous drybrush, but neither continuous nor symettrical
Archaic Turquoise + White & Salmon Pink Pop colours
6mm 17th Century
1. Paint the base in Jaune Desert
2. Determine the coat colour (CC), which will be a Contrast paint
3. Undercoat in a darker shade of CC, but mid-tone rather than dark
4. Glaze in Black Templar with a large amount of Glaze Medium
5. Drybrush all over with white / yellow / pink highlight according to CC. Paint down into the shoulder thrust forward
6. Second pass of highlight colour, on the front areas of the coat (which is otherwise lost in the cross-straps, etc.)
7. Glaze some black back over the hat, unless the hat rim is to be painted (see 11)
8. Glaze in the CC, with a fair amount of Glaze Medium, or pure if already thin. Repeat if required.
9. Glaze Gryph Hound + Clear Red over the face
10. Paint the hands in Chair Mat + Old Rose
11. Paint the stockings. Choose a colour that contrasts a lot with the coat colour (or white, or black). Mind the sword scabbard
12. Paint the facings : cuffs, collar, hat band or hat rim. Do not paint both hat band and rim, as this tends to drown it
13. Paint the shoes
14. Glaze the musket with Snakebite + a little water. Paint the pike in Jaune Desert (or any other bright colour).
15. Paint the metallics on the top surface of the musket, the pike tip and the sword hilt
16. Paint cross-strap and belt (rear only)
17. Glaze the hair with Aggaros Dunes + water, or indeed any other colour
18. Paint the cartridge box and the scabbard
19. Glaze the base with Aggaros Dunes + water
20. Paint finitions on the officers : wigs, sash, hat lace, cuff lace...
21. Paint flagpoles in chosen colour, and drum
22. Satin varnish
23. Base
24. Add flags
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