There are no changes of ruler.
The Bruttians attack Syracuse once again. This time, the Tyrant of Syracuse wins a major victory, taking one province from Bruttium.
The Senon Celts continue their invasion of Tarentum. Another minor victory brings them control of the entire Greek coastline, and control over two identical resources (olive trees).
The Syracusans launch a raid against Campania. A minor victory brings them control of north Campania and control over two identical resources (ports). This aborts the intended Campanian attack on Rome.
The Senate had ordered the raising of legions to invade Campania; Syracusan control does not alter their plans and an 80 pt Roman army (5 command cards) affronts a 70 pt Syracusan force (4 command cards).
Both legions deploy in their traditional checker-board formation. The Syracusans begin hostilities on their left wing, sending in their cavalry against Rome's Latin allies. These resist, but subsequent fighting takes a heavy toll on the triarii before the enemy is decimated.
The Roman army continues to build up pressure, using its manipular tactics to good use and relieving any hastati units that have suffered serious losses. The Syracusan general is paralysed by poor command [4 command cards, a hand heavily focused on an inactive left wing, and poor command die rolls].
The Celtic mercenaries are sent in and cause some losses to Rome, but nothing can now prevent Roman victory. With only 1 1/2 elements lost, the Consuls score a major victory, not only ejecting Syracuse from northern Campania which they seize, but also north-eastern Sicily.
No external power intervenes.
Roman Civic Development is at -10.
The Bruttians attack Syracuse once again. This time, the Tyrant of Syracuse wins a major victory, taking one province from Bruttium.
The Senon Celts continue their invasion of Tarentum. Another minor victory brings them control of the entire Greek coastline, and control over two identical resources (olive trees).
The Syracusans launch a raid against Campania. A minor victory brings them control of north Campania and control over two identical resources (ports). This aborts the intended Campanian attack on Rome.
The Senate had ordered the raising of legions to invade Campania; Syracusan control does not alter their plans and an 80 pt Roman army (5 command cards) affronts a 70 pt Syracusan force (4 command cards).
Both legions deploy in their traditional checker-board formation. The Syracusans begin hostilities on their left wing, sending in their cavalry against Rome's Latin allies. These resist, but subsequent fighting takes a heavy toll on the triarii before the enemy is decimated.
The Roman army continues to build up pressure, using its manipular tactics to good use and relieving any hastati units that have suffered serious losses. The Syracusan general is paralysed by poor command [4 command cards, a hand heavily focused on an inactive left wing, and poor command die rolls].
The Celtic mercenaries are sent in and cause some losses to Rome, but nothing can now prevent Roman victory. With only 1 1/2 elements lost, the Consuls score a major victory, not only ejecting Syracuse from northern Campania which they seize, but also north-eastern Sicily.
No external power intervenes.
Roman Civic Development is at -10.
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