Welcome / Bienvenu

This blog drags together, into one swirling maelstrom of crackling energy, my various wargames interests. There are links on the top right to my other blogs, each more calmly dedicated to one particular gaming universe.

I aim to post about once a week, and I have decided in 2026 to shift the focus of the blog from showing isolated painted figures, to taking photos of figures in action, a sort of mostly-photo AAR.

The pages at the top of the blog contain historical information on the periods that interest me. They are primarily an aid to my poor memory, and not meant to be in any way exhaustive, nor necessarily correct.

I hope this blog offers you much enjoyment and some inspiration !

vendredi 19 juin 2026

FWC2 - Second Test

Another test run of FWC2.  I basically shuffled the terrain from the previous game around, and added some BUA.  I also made an "offboard" zone for each side, where offboard elements and reserves can be held, along with the air and artillery strike schedules and other bits and bobs.

I improved the flow of the game by using more markers, dipping into my ASL stocks.  I also added in some units that I hadn't tried in the previous game.  The unit cards work well, although next time I need to cut them out and perhaps plastify them.


The game wasn't set up to be the most exciting, as I really wanted a final test run so as to check out all the mechanisms, update the player aids, and house rule a couple of things that were bothering me.  That said, it was very tactical and confirms all the good things I said about FWC2.  One mistake I did make on this test run, was not having enough actual fighting vehicles and too much support (including infantry which are more a support role).

There are a lot of markers on the table, but I can't see how any modern combat game that wants a minimum of grit can get around that.  Sequencing the turn into clear steps is important, at least I find it to be so. The mechanisms are in any case solid and it really does feel like a sci-fi game; even more so once I get some extra-terrestrial terrain sorted out, although that will not be for a while yet.


 

I am now ready to run through a proper game, I'll try and get about 40 units per side on the table and see how that goes !  Note to self : rather than a basic encounter game, a game with objectives and a time limit would be a good idea.

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